/*
	SWFUpload.Gears : http://www.swfupload.org, http://swfupload.googlecode.com

	mmSWFUpload 1.0: Flash upload dialog - http://profandesign.se/swfupload/,  http://www.vinterwebb.se/

	SWFUpload is (c) 2006-2007 Lars Huring, Olov Nilzén and Mammon Media and is released under the MIT License:
	http://www.opensource.org/licenses/mit-license.php

	SWFUpload 2 is (c) 2007-2008 Jake Roberts and is released under the MIT License:
	http://www.opensource.org/licenses/mit-license.php

	--------------------------------

	Summary:
		It is an API compatible SWFUpload class that wraps Google Gears instead of Flash. This SWFUpload plugin is not actually a plugin. 

	Features:
		* Use Google Gears to handle uploads
		* Separately Namespaced to allow fallback to SWFUpload
		* Adds an event for gears loading failed (swfupload_load_failed_handler)

	Usage:
		This library supplies DOM Ready loading by overridding the SWFUpload.Gears.onload function:

		<script type="text/javascript">
			var swfu;
			SWFUpload.onload = function () {
				swfu = new SWFUpload({
					swfupload_load_failed_handler: swfuploadLoadFailed
				});
			};
		</script>
		
		
	Notes:
		* Other SWFUpload Plugins are not compatible with SWFUpload.Gears.
		* Since the Flash button is simulated when using Gears there might be slight UI differences
		  in different web browsers.
		* Since Google Gears does not apply the same security restrictions the selectFile() and selectFiles() methods are
		  available and working if Gears loading is successful.
		* SWFUpload.Gears maintains API compatibility so event handlers and settings objects for SWFUpload.Gears are fully compatible with SWFUpload. This
		  allows for easy fall back to SWFUpload if SWFUpload.Gears fails to load.
*/

var SWFUpload;
if (SWFUpload == undefined) {
	SWFUpload = function (settings) {
		this.initSWFUpload(settings);
	};
}

/* ******************* */
/* Constructor & Init  */
/* ******************* */

var SWFUpload.Gears = function (settings) {
	this.initSWFUpload(settings);
};


SWFUpload.Gears.prototype.initSWFUpload = function (settings) {
	try {
		this.customSettings = {};	// A container where developers can place their own settings associated with this instance.
		this.settings = settings;
		this.eventQueue = [];
		this.movieName = "SWFUpload_" + SWFUpload.movieCount++;
		this.movieElement = null;

		// Setup global control tracking
		SWFUpload.instances[this.movieName] = this;

		// Load the settings.  Load the Flash movie.
		this.initSettings();
		this.loadGears();
		this.displayDebugInfo();
	} catch (ex) {
		delete SWFUpload.instances[this.movieName];
		throw ex;
	}
};

/* *************** */
/* Static Members  */
/* *************** */
SWFUpload.instances = {};
SWFUpload.movieCount = 0;
SWFUpload.Gears.version = "0.1 for SWFUpload v2.2.0";
SWFUpload.QUEUE_ERROR = {
	QUEUE_LIMIT_EXCEEDED	  		: -100,
	FILE_EXCEEDS_SIZE_LIMIT  		: -110,
	ZERO_BYTE_FILE			  		: -120,
	INVALID_FILETYPE		  		: -130
};
SWFUpload.UPLOAD_ERROR = {
	HTTP_ERROR				  		: -200,
	MISSING_UPLOAD_URL	      		: -210,
	IO_ERROR				  		: -220,
	SECURITY_ERROR			  		: -230,
	UPLOAD_LIMIT_EXCEEDED	  		: -240,
	UPLOAD_FAILED			  		: -250,
	SPECIFIED_FILE_ID_NOT_FOUND		: -260,
	FILE_VALIDATION_FAILED	  		: -270,
	FILE_CANCELLED			  		: -280,
	UPLOAD_STOPPED					: -290
};
SWFUpload.FILE_STATUS = {
	QUEUED		 : -1,
	IN_PROGRESS	 : -2,
	ERROR		 : -3,
	COMPLETE	 : -4,
	CANCELLED	 : -5
};
SWFUpload.BUTTON_ACTION = {
	SELECT_FILE  : -100,
	SELECT_FILES : -110,
	START_UPLOAD : -120
};

/* ******************** */
/* Instance Members  */
/* ******************** */

// Private: initSettings ensures that all the
// settings are set, getting a default value if one was not assigned.
SWFUpload.Gears.prototype.initSettings = function () {
	this.ensureDefault = function (settingName, defaultValue) {
		this.settings[settingName] = (this.settings[settingName] == undefined) ? defaultValue : this.settings[settingName];
	};
	
	// Upload backend settings
	this.ensureDefault("upload_url", "");
	this.ensureDefault("file_post_name", "Filedata");
	this.ensureDefault("post_params", {});
	this.ensureDefault("use_query_string", false);
	this.ensureDefault("requeue_on_error", false);
	
	// File Settings
	this.ensureDefault("file_types", "*.*");
	this.ensureDefault("file_types_description", "All Files");
	this.ensureDefault("file_size_limit", 0);	// Default zero means "unlimited"
	this.ensureDefault("file_upload_limit", 0);
	this.ensureDefault("file_queue_limit", 0);

	// Flash Settings
	this.ensureDefault("flash_url", "");
	this.ensureDefault("prevent_swf_caching", true);
	
	// Button Settings
	this.ensureDefault("button_image_url", "");
	this.ensureDefault("button_width", 1);
	this.ensureDefault("button_height", 1);
	this.ensureDefault("button_text", "");
	this.ensureDefault("button_text_style", "color: #000000; font-size: 16pt;");
	this.ensureDefault("button_text_top_padding", 0);
	this.ensureDefault("button_text_left_padding", 0);
	this.ensureDefault("button_action", SWFUpload.BUTTON_ACTION.SELECT_FILES);
	this.ensureDefault("button_disabled", false);
	this.ensureDefault("button_placeholder_id", null);
	
	// Debug Settings
	this.ensureDefault("debug", false);
	this.settings.debug_enabled = this.settings.debug;	// Here to maintain v2 API
	
	// Event Handlers
	this.settings.return_upload_start_handler = this.returnUploadStart;
	this.ensureDefault("swfupload_load_failed_handler", null);
	this.ensureDefault("swfupload_loaded_handler", null);
	this.ensureDefault("file_dialog_start_handler", null);
	this.ensureDefault("file_queued_handler", null);
	this.ensureDefault("file_queue_error_handler", null);
	this.ensureDefault("file_dialog_complete_handler", null);
	
	this.ensureDefault("upload_start_handler", null);
	this.ensureDefault("upload_progress_handler", null);
	this.ensureDefault("upload_error_handler", null);
	this.ensureDefault("upload_success_handler", null);
	this.ensureDefault("upload_complete_handler", null);
	
	this.ensureDefault("debug_handler", this.debugMessage);

	this.ensureDefault("custom_settings", {});

	// Other settings
	this.customSettings = this.settings.custom_settings;
	
	delete this.ensureDefault;
};

SWFUpload.Gears.prototype.loadGears = function () {
	// Check to see if gears is available, if not trigger the failed event

	// FIXME -- How do we handle a user permission rejection?
	if (!window.google || !google.gears) {
		this.queueEvent("swfupload_load_failed_handler");
	} else {

		if (this.settings.button_placeholder_id !== "") {
			this.replaceWithGears();
		} else {
			this.appendGears();
		}
	}
};

// Private: appendGears doesn't actually need to do anything except cause gears to set up
SWFUpload.Gears.prototype.appendFlash = function () {
	this.getGears();
};

// Private: replaceWithFlash replaces the button_placeholder element with the flash movie.
// For this release we are not going to replace any HTML elements. The element can just access SWFUpload.Gears like
// we did with Flash Player 9
SWFUpload.Gears.prototype.replaceWithFlash = function () {
	this.getGears();

	/*
	var targetElement, tempParent;

	// Make sure an element with the ID we are going to use doesn't already exist
	if (document.getElementById(this.movieName) !== null) {
		throw "ID " + this.movieName + " is already in use. The Flash Object could not be added";
	}

	// Get the element where we will be placing the flash movie
	targetElement = document.getElementById(this.settings.button_placeholder_id);

	if (targetElement == undefined) {
		throw "Could not find the placeholder element.";
	}

	// Append the container and load the flash
	var button = document.createElement("button");
	button.id = this.movieName;
	button.cssName = "swfupload";
	var buttonInnards = document.createElement("div");
	buttonInnards.innerHTML = this.settings.button_text;
	button.style.overflow = "hidden";
	buttonInnards.style.overflow = "hidden";
	button.style.marginTop = this.settings.button_text_top_padding + "px";
	button.style.marginLeft = this.settings.button_text_left_padding + "px";
	button.style.width = this.settings.button_width + "px";
	button.style.height = this.settings.button_height + "px";
	
	targetElement.parentNode.replaceChild(tempParent.firstChild, targetElement);
	*/
	


};

SWFUpload.Gears.prototype.getGears = function () {

};


// Public: getMovieElement retrieves the "gearsMovie" that emulates the Flash Movie
SWFUpload.Gears.prototype.getMovieElement = function () {
	return this.movieElement;
};

// Private: buildParamString takes the name/value pairs in the post_params setting object
// and joins them up in to a string formatted "name=value&amp;name=value"
SWFUpload.Gears.prototype.buildParamString = function () {
	var postParams = this.settings.post_params; 
	var paramStringPairs = [];

	if (typeof(postParams) === "object") {
		for (var name in postParams) {
			if (postParams.hasOwnProperty(name)) {
				paramStringPairs.push(encodeURIComponent(name.toString()) + "=" + encodeURIComponent(postParams[name].toString()));
			}
		}
	}

	return paramStringPairs.join("&amp;");
};

// Public: Used to remove a SWFUpload instance from the page. This method strives to remove
// all references to the SWF, and other objects so memory is properly freed.
// Returns true if everything was destroyed. Returns a false if a failure occurs leaving SWFUpload in an inconsistant state.
SWFUpload.Gears.prototype.destroy = function () {
	try {
		// Make sure Flash is done before we try to remove it
		this.stopUpload();
		
		// Remove the SWFUpload DOM nodes
		var movieElement = null;
		try {
			movieElement = this.getMovieElement();
		} catch (ex) {
		}
		
		// Destroy references
		SWFUpload.instances[this.movieName] = null;
		delete SWFUpload.instances[this.movieName];

		delete this.movieElement;
		delete this.settings;
		delete this.customSettings;
		delete this.eventQueue;
		delete this.movieName;
		
		return true;
	} catch (ex1) {
		return false;
	}
};

// Public: displayDebugInfo prints out settings and configuration
// information about this SWFUpload instance.
// This function (and any references to it) can be deleted when placing
// SWFUpload in production.
SWFUpload.Gears.prototype.displayDebugInfo = function () {
	this.debug(
		[
			"---SWFUpload Instance Info---\n",
			"Version: ", SWFUpload.version, "\n",
			"Movie Name: ", this.movieName, "\n",
			"Settings:\n",
			"\t", "upload_url:               ", this.settings.upload_url, "\n",
			"\t", "flash_url:                ", this.settings.flash_url, "\n",
			"\t", "use_query_string:         ", this.settings.use_query_string.toString(), "\n",
			"\t", "file_post_name:           ", this.settings.file_post_name, "\n",
			"\t", "post_params:              ", this.settings.post_params.toString(), "\n",
			"\t", "file_types:               ", this.settings.file_types, "\n",
			"\t", "file_types_description:   ", this.settings.file_types_description, "\n",
			"\t", "file_size_limit:          ", this.settings.file_size_limit, "\n",
			"\t", "file_upload_limit:        ", this.settings.file_upload_limit, "\n",
			"\t", "file_queue_limit:         ", this.settings.file_queue_limit, "\n",
			"\t", "debug:                    ", this.settings.debug.toString(), "\n",

			"\t", "prevent_swf_caching:      ", this.settings.prevent_swf_caching.toString(), "\n",

			"\t", "button_placeholder_id:    ", this.settings.button_placeholder_id.toString(), "\n",
			"\t", "button_image_url:         ", this.settings.button_image_url.toString(), "\n",
			"\t", "button_width:             ", this.settings.button_width.toString(), "\n",
			"\t", "button_height:            ", this.settings.button_height.toString(), "\n",
			"\t", "button_text:              ", this.settings.button_text.toString(), "\n",
			"\t", "button_text_style:        ", this.settings.button_text_style.toString(), "\n",
			"\t", "button_text_top_padding:  ", this.settings.button_text_top_padding.toString(), "\n",
			"\t", "button_text_left_padding: ", this.settings.button_text_left_padding.toString(), "\n",
			"\t", "button_action:            ", this.settings.button_action.toString(), "\n",
			"\t", "button_disabled:          ", this.settings.button_disabled.toString(), "\n",

			"\t", "custom_settings:          ", this.settings.custom_settings.toString(), "\n",
			"Event Handlers:\n",
			"\t", "swfupload_loaded_handler assigned:  ", (typeof this.settings.swfupload_loaded_handler === "function").toString(), "\n",
			"\t", "file_dialog_start_handler assigned: ", (typeof this.settings.file_dialog_start_handler === "function").toString(), "\n",
			"\t", "file_queued_handler assigned:       ", (typeof this.settings.file_queued_handler === "function").toString(), "\n",
			"\t", "file_queue_error_handler assigned:  ", (typeof this.settings.file_queue_error_handler === "function").toString(), "\n",
			"\t", "upload_start_handler assigned:      ", (typeof this.settings.upload_start_handler === "function").toString(), "\n",
			"\t", "upload_progress_handler assigned:   ", (typeof this.settings.upload_progress_handler === "function").toString(), "\n",
			"\t", "upload_error_handler assigned:      ", (typeof this.settings.upload_error_handler === "function").toString(), "\n",
			"\t", "upload_success_handler assigned:    ", (typeof this.settings.upload_success_handler === "function").toString(), "\n",
			"\t", "upload_complete_handler assigned:   ", (typeof this.settings.upload_complete_handler === "function").toString(), "\n",
			"\t", "debug_handler assigned:             ", (typeof this.settings.debug_handler === "function").toString(), "\n"
		].join("")
	);
};

/* Note: addSetting and getSetting are no longer used by SWFUpload but are included
	the maintain v2 API compatibility
*/
// Public: (Deprecated) addSetting adds a setting value. If the value given is undefined or null then the default_value is used.
SWFUpload.Gears.prototype.addSetting = function (name, value, default_value) {
    if (value == undefined) {
        return (this.settings[name] = default_value);
    } else {
        return (this.settings[name] = value);
	}
};

// Public: (Deprecated) getSetting gets a setting. Returns an empty string if the setting was not found.
SWFUpload.Gears.prototype.getSetting = function (name) {
    if (this.settings[name] != undefined) {
        return this.settings[name];
	}

    return "";
};



// Private: callFlash handles function calls made to the Flash element.
// Calls are made with a setTimeout for some functions to work around
// bugs in the ExternalInterface library.
SWFUpload.Gears.prototype.callFlash = function (functionName, argumentArray) {
	argumentArray = argumentArray || [];
	
	var movieElement = this.getMovieElement();
	var returnValue;

	if (typeof movieElement[functionName] === "function") {
		return movieElement[functionName].call(this, argumentArray);
	} else {
		throw "Invalid function name: " + functionName;
	}
};


/* *****************************
	-- Flash control methods --
	Your UI should use these
	to operate SWFUpload
   ***************************** */

// Public: selectFile causes a File Selection Dialog window to appear.  This
// dialog only allows 1 file to be selected. WARNING: this function does not work in Flash Player 10
SWFUpload.Gears.prototype.selectFile = function () {
	this.callFlash("SelectFile");
};

// Public: selectFiles causes a File Selection Dialog window to appear/ This
// dialog allows the user to select any number of files
// Flash Bug Warning: Flash limits the number of selectable files based on the combined length of the file names.
// If the selection name length is too long the dialog will fail in an unpredictable manner.  There is no work-around
// for this bug.  WARNING: this function does not work in Flash Player 10
SWFUpload.Gears.prototype.selectFiles = function () {
	this.callFlash("SelectFiles");
};


// Public: startUpload starts uploading the first file in the queue unless
// the optional parameter 'fileID' specifies the ID 
SWFUpload.Gears.prototype.startUpload = function (fileID) {
	this.callFlash("StartUpload", [fileID]);
};

/* Cancels a the file upload.  You must specify a file_id */
// Public: cancelUpload cancels any queued file.  The fileID parameter
// must be specified.
SWFUpload.Gears.prototype.cancelUpload = function (fileID) {
	this.callFlash("CancelUpload", [fileID]);
};

// Public: stopUpload stops the current upload and requeues the file at the beginning of the queue.
// If nothing is currently uploading then nothing happens.
SWFUpload.Gears.prototype.stopUpload = function () {
	this.callFlash("StopUpload");
};

/* ************************
 * Settings methods
 *   These methods change the SWFUpload settings.
 *   SWFUpload settings should not be changed directly on the settings object
 *   since many of the settings need to be passed to Flash in order to take
 *   effect.
 * *********************** */

// Public: getStats gets the file statistics object.
SWFUpload.Gears.prototype.getStats = function () {
	return this.callFlash("GetStats");
};

// Public: setStats changes the SWFUpload statistics.  You shouldn't need to 
// change the statistics but you can.  Changing the statistics does not
// affect SWFUpload accept for the successful_uploads count which is used
// by the upload_limit setting to determine how many files the user may upload.
SWFUpload.Gears.prototype.setStats = function (statsObject) {
	this.callFlash("SetStats", [statsObject]);
};

// Public: getFile retrieves a File object by ID or Index.  If the file is
// not found then 'null' is returned.
SWFUpload.Gears.prototype.getFile = function (fileID) {
	if (typeof(fileID) === "number") {
		return this.callFlash("GetFileByIndex", [fileID]);
	} else {
		return this.callFlash("GetFile", [fileID]);
	}
};

// Public: addFileParam sets a name/value pair that will be posted with the
// file specified by the Files ID.  If the name already exists then the
// exiting value will be overwritten.
SWFUpload.Gears.prototype.addFileParam = function (fileID, name, value) {
	return this.callFlash("AddFileParam", [fileID, name, value]);
};

// Public: removeFileParam removes a previously set (by addFileParam) name/value
// pair from the specified file.
SWFUpload.Gears.prototype.removeFileParam = function (fileID, name) {
	this.callFlash("RemoveFileParam", [fileID, name]);
};

// Public: setUploadUrl changes the upload_url setting.
SWFUpload.Gears.prototype.setUploadURL = function (url) {
	this.settings.upload_url = url.toString();
	this.callFlash("SetUploadURL", [url]);
};

// Public: setPostParams changes the post_params setting
SWFUpload.Gears.prototype.setPostParams = function (paramsObject) {
	this.settings.post_params = paramsObject;
	this.callFlash("SetPostParams", [paramsObject]);
};

// Public: addPostParam adds post name/value pair.  Each name can have only one value.
SWFUpload.Gears.prototype.addPostParam = function (name, value) {
	this.settings.post_params[name] = value;
	this.callFlash("SetPostParams", [this.settings.post_params]);
};

// Public: removePostParam deletes post name/value pair.
SWFUpload.Gears.prototype.removePostParam = function (name) {
	delete this.settings.post_params[name];
	this.callFlash("SetPostParams", [this.settings.post_params]);
};

// Public: setFileTypes changes the file_types setting and the file_types_description setting
SWFUpload.Gears.prototype.setFileTypes = function (types, description) {
	this.settings.file_types = types;
	this.settings.file_types_description = description;
	this.callFlash("SetFileTypes", [types, description]);
};

// Public: setFileSizeLimit changes the file_size_limit setting
SWFUpload.Gears.prototype.setFileSizeLimit = function (fileSizeLimit) {
	this.settings.file_size_limit = fileSizeLimit;
	this.callFlash("SetFileSizeLimit", [fileSizeLimit]);
};

// Public: setFileUploadLimit changes the file_upload_limit setting
SWFUpload.Gears.prototype.setFileUploadLimit = function (fileUploadLimit) {
	this.settings.file_upload_limit = fileUploadLimit;
	this.callFlash("SetFileUploadLimit", [fileUploadLimit]);
};

// Public: setFileQueueLimit changes the file_queue_limit setting
SWFUpload.Gears.prototype.setFileQueueLimit = function (fileQueueLimit) {
	this.settings.file_queue_limit = fileQueueLimit;
	this.callFlash("SetFileQueueLimit", [fileQueueLimit]);
};

// Public: setFilePostName changes the file_post_name setting
SWFUpload.Gears.prototype.setFilePostName = function (filePostName) {
	this.settings.file_post_name = filePostName;
	this.callFlash("SetFilePostName", [filePostName]);
};

// Public: setUseQueryString changes the use_query_string setting
SWFUpload.Gears.prototype.setUseQueryString = function (useQueryString) {
	this.settings.use_query_string = useQueryString;
	this.callFlash("SetUseQueryString", [useQueryString]);
};

// Public: setRequeueOnError changes the requeue_on_error setting
SWFUpload.Gears.prototype.setRequeueOnError = function (requeueOnError) {
	this.settings.requeue_on_error = requeueOnError;
	this.callFlash("SetRequeueOnError", [requeueOnError]);
};

// Public: setDebugEnabled changes the debug_enabled setting
SWFUpload.Gears.prototype.setDebugEnabled = function (debugEnabled) {
	this.settings.debug_enabled = debugEnabled;
	this.callFlash("SetDebugEnabled", [debugEnabled]);
};

// Public: setButtonImageURL loads a button image sprite
SWFUpload.Gears.prototype.setButtonImageURL = function (buttonImageURL) {
	if (buttonImageURL == undefined) {
		buttonImageURL = "";
	}
	
	this.settings.button_image_url = buttonImageURL;
	this.callFlash("SetButtonImageURL", [buttonImageURL]);
};

// Public: setButtonDimensions resizes the Flash Movie and button
SWFUpload.Gears.prototype.setButtonDimensions = function (width, height) {
	this.settings.button_width = width;
	this.settings.button_height = height;
	
	var movie = this.getMovieElement();
	if (movie != undefined) {
		movie.style.width = width + "px";
		movie.style.height = height + "px";
	}
	
	this.callFlash("SetButtonDimensions", [width, height]);
};
// Public: setButtonText Changes the text overlaid on the button
SWFUpload.Gears.prototype.setButtonText = function (html) {
	this.settings.button_text = html;
	this.callFlash("SetButtonText", [html]);
};
// Public: setButtonTextPadding changes the top and left padding of the text overlay
SWFUpload.Gears.prototype.setButtonTextPadding = function (left, top) {
	this.settings.button_text_top_padding = top;
	this.settings.button_text_left_padding = left;
	this.callFlash("SetButtonTextPadding", [left, top]);
};

// Public: setButtonTextStyle changes the CSS used to style the HTML/Text overlaid on the button
SWFUpload.Gears.prototype.setButtonTextStyle = function (css) {
	this.settings.button_text_style = css;
	this.callFlash("SetButtonTextStyle", [css]);
};
// Public: setButtonDisabled disables/enables the button
SWFUpload.Gears.prototype.setButtonDisabled = function (isDisabled) {
	this.settings.button_disabled = isDisabled;
	this.callFlash("SetButtonDisabled", [isDisabled]);
};
// Public: setButtonAction sets the action that occurs when the button is clicked
SWFUpload.Gears.prototype.setButtonAction = function (buttonAction) {
	this.settings.button_action = buttonAction;
	this.callFlash("SetButtonAction", [buttonAction]);
};

/* *******************************
	Flash Event Interfaces
	These functions are used by Flash to trigger the various
	events.
	
	All these functions a Private.
	
	Because the ExternalInterface library is buggy the event calls
	are added to a queue and the queue then executed by a setTimeout.
	This ensures that events are executed in a determinate order and that
	the ExternalInterface bugs are avoided.
******************************* */

SWFUpload.Gears.prototype.queueEvent = function (handlerName, argumentArray) {
	// Warning: Don't call this.debug inside here or you'll create an infinite loop
	
	if (argumentArray == undefined) {
		argumentArray = [];
	} else if (!(argumentArray instanceof Array)) {
		argumentArray = [argumentArray];
	}
	
	var self = this;
	if (typeof this.settings[handlerName] === "function") {
		// Queue the event
		this.eventQueue.push(function () {
			this.settings[handlerName].apply(this, argumentArray);
		});
		
		// Execute the next queued event
		setTimeout(function () {
			self.executeNextEvent();
		}, 0);
		
	} else if (this.settings[handlerName] !== null) {
		throw "Event handler " + handlerName + " is unknown or is not a function";
	}
};

// Private: Causes the next event in the queue to be executed.  Since events are queued using a setTimeout
// we must queue them in order to garentee that they are executed in order.
SWFUpload.Gears.prototype.executeNextEvent = function () {
	// Warning: Don't call this.debug inside here or you'll create an infinite loop

	var  f = this.eventQueue ? this.eventQueue.shift() : null;
	if (typeof(f) === "function") {
		f.apply(this);
	}
};

// Private: unescapeFileParams is part of a workaround for a flash bug where objects passed through ExternalInterface cannot have
// properties that contain characters that are not valid for JavaScript identifiers. To work around this
// the Flash Component escapes the parameter names and we must unescape again before passing them along.
SWFUpload.Gears.prototype.unescapeFilePostParams = function (file) {
	var reg = /[$]([0-9a-f]{4})/i;
	var unescapedPost = {};
	var uk;

	if (file != undefined) {
		for (var k in file.post) {
			if (file.post.hasOwnProperty(k)) {
				uk = k;
				var match;
				while ((match = reg.exec(uk)) !== null) {
					uk = uk.replace(match[0], String.fromCharCode(parseInt("0x" + match[1], 16)));
				}
				unescapedPost[uk] = file.post[k];
			}
		}

		file.post = unescapedPost;
	}

	return file;
};

SWFUpload.Gears.prototype.flashReady = function () {
	// Check that the movie element is loaded correctly with its ExternalInterface methods defined
	var movieElement = this.getMovieElement();
	if (typeof movieElement.StartUpload !== "function") {
		throw "ExternalInterface methods failed to initialize.";
	}

	// Fix IE Flash/Form bug
	if (window[this.movieName] == undefined) {
		window[this.movieName] = movieElement;
	}
	
	this.queueEvent("swfupload_loaded_handler");
};


/* This is a chance to do something before the browse window opens */
SWFUpload.Gears.prototype.fileDialogStart = function () {
	this.queueEvent("file_dialog_start_handler");
};


/* Called when a file is successfully added to the queue. */
SWFUpload.Gears.prototype.fileQueued = function (file) {
	file = this.unescapeFilePostParams(file);
	this.queueEvent("file_queued_handler", file);
};


/* Handle errors that occur when an attempt to queue a file fails. */
SWFUpload.Gears.prototype.fileQueueError = function (file, errorCode, message) {
	file = this.unescapeFilePostParams(file);
	this.queueEvent("file_queue_error_handler", [file, errorCode, message]);
};

/* Called after the file dialog has closed and the selected files have been queued.
	You could call startUpload here if you want the queued files to begin uploading immediately. */
SWFUpload.Gears.prototype.fileDialogComplete = function (numFilesSelected, numFilesQueued) {
	this.queueEvent("file_dialog_complete_handler", [numFilesSelected, numFilesQueued]);
};

SWFUpload.Gears.prototype.uploadStart = function (file) {
	file = this.unescapeFilePostParams(file);
	this.queueEvent("return_upload_start_handler", file);
};

SWFUpload.Gears.prototype.returnUploadStart = function (file) {
	var returnValue;
	if (typeof this.settings.upload_start_handler === "function") {
		file = this.unescapeFilePostParams(file);
		returnValue = this.settings.upload_start_handler.call(this, file);
	} else if (this.settings.upload_start_handler != undefined) {
		throw "upload_start_handler must be a function";
	}

	// Convert undefined to true so if nothing is returned from the upload_start_handler it is
	// interpretted as 'true'.
	if (returnValue === undefined) {
		returnValue = true;
	}
	
	returnValue = !!returnValue;
	
	this.callFlash("ReturnUploadStart", [returnValue]);
};



SWFUpload.Gears.prototype.uploadProgress = function (file, bytesComplete, bytesTotal) {
	file = this.unescapeFilePostParams(file);
	this.queueEvent("upload_progress_handler", [file, bytesComplete, bytesTotal]);
};

SWFUpload.Gears.prototype.uploadError = function (file, errorCode, message) {
	file = this.unescapeFilePostParams(file);
	this.queueEvent("upload_error_handler", [file, errorCode, message]);
};

SWFUpload.Gears.prototype.uploadSuccess = function (file, serverData) {
	file = this.unescapeFilePostParams(file);
	this.queueEvent("upload_success_handler", [file, serverData]);
};

SWFUpload.Gears.prototype.uploadComplete = function (file) {
	file = this.unescapeFilePostParams(file);
	this.queueEvent("upload_complete_handler", file);
};

/* Called by SWFUpload JavaScript and Flash functions when debug is enabled. By default it writes messages to the
   internal debug console.  You can override this event and have messages written where you want. */
SWFUpload.Gears.prototype.debug = function (message) {
	this.queueEvent("debug_handler", message);
};


/* **********************************
	Debug Console
	The debug console is a self contained, in page location
	for debug message to be sent.  The Debug Console adds
	itself to the body if necessary.

	The console is automatically scrolled as messages appear.
	
	If you are using your own debug handler or when you deploy to production and
	have debug disabled you can remove these functions to reduce the file size
	and complexity.
********************************** */
   
// Private: debugMessage is the default debug_handler.  If you want to print debug messages
// call the debug() function.  When overriding the function your own function should
// check to see if the debug setting is true before outputting debug information.
SWFUpload.Gears.prototype.debugMessage = function (message) {
	if (this.settings.debug) {
		var exceptionMessage, exceptionValues = [];

		// Check for an exception object and print it nicely
		if (typeof message === "object" && typeof message.name === "string" && typeof message.message === "string") {
			for (var key in message) {
				if (message.hasOwnProperty(key)) {
					exceptionValues.push(key + ": " + message[key]);
				}
			}
			exceptionMessage = exceptionValues.join("\n") || "";
			exceptionValues = exceptionMessage.split("\n");
			exceptionMessage = "EXCEPTION: " + exceptionValues.join("\nEXCEPTION: ");
			SWFUpload.Console.writeLine(exceptionMessage);
		} else {
			SWFUpload.Console.writeLine(message);
		}
	}
};

SWFUpload.Gears.Console = {};
SWFUpload.Gears.Console.writeLine = function (message) {
	var console, documentForm;

	try {
		console = document.getElementById("SWFUpload_Console");

		if (!console) {
			documentForm = document.createElement("form");
			document.getElementsByTagName("body")[0].appendChild(documentForm);

			console = document.createElement("textarea");
			console.id = "SWFUpload_Console";
			console.style.fontFamily = "monospace";
			console.setAttribute("wrap", "off");
			console.wrap = "off";
			console.style.overflow = "auto";
			console.style.width = "700px";
			console.style.height = "350px";
			console.style.margin = "5px";
			documentForm.appendChild(console);
		}

		console.value += message + "\n";

		console.scrollTop = console.scrollHeight - console.clientHeight;
	} catch (ex) {
		alert("Exception: " + ex.name + " Message: " + ex.message);
	}
};

/* ***************************************************************************
	GearsMovie object emulates a Flash generated object with the
	SWFUpload ExternalInterface methods exposted.
	
	Note: The object is _not_ a DOM Node (like the SWFUpload object element)
	and any attempts to treat it as such will fail.
   *************************************************************************** */

// In general you shouldn't be accessing this class directly (it's private) but if you do we've
// marked Public and Private methods
SWFUpload.Gears.GearsMovie = function (swfuploadGearsInstance) {
	this.swfuploadGearsInstance = swfuploadGearsInstance;
	this.gearsDesktop = google.gears.factory.create("beta.desktop");
	this.gearsUploader = null;
	
	this.fileQueue = [];
	this.allFiles = [];
	this.currentFile = null;
	this.fileCounter = 0;
};

// Public
SWFUpload.Gears.GearsMovie.prototype.SelectFile = function () {
	// FIXME - Call SWFUpload file dialog start event

	this.gearsDesktop.openFiles(this.selectFilesHandler, { singleFile : true, [this.swfuploadGearsInstance.settings.file_types] })	// FIXME -- file_types isn't in the right format
};

// Public
SWFUpload.Gears.GearsMovie.prototype.SelectFiles = function () {
	// FIXME - Call SWFUpload file dialog start event

	this.gearsDesktop.openFiles(this.selectFilesHandler, { singleFile : false, [this.swfuploadGearsInstance.settings.file_types] })	// FIXME -- file_types isn't in the right format
};

// Private
SWFUpload.Gears.GearsMovie.prototype.selectFilesHandler = function (files) {
	// FIXME -- check if "THIS" is the right context
	
	// Go through each file
	for (var i = 0; i < files.length; i++) {
		var file = files[i];
		var gearsFile = new SWFupload.Gears.GearsFile();
		gearsFile.id = this.swfuploadGearsInstance.movieName + "_" + this.fileCounter++;
		gearsFile.name = file.name;
		gearsFile.size = file.blob.length;
		gearsFile.filestatus = SWFUpload.FILE_STATUS.QUEUED;
		gearsFile.file = file;

		// Check it
	
		this.fileQueue.push(gearsFile);
		this.allFiles[gearsFile.id] = gearsFile;
		// Trigger fileQueued event or fileQueueError event
	
	}
	
	// Trigger fileDialogComplete event 
};

SWFUpload.Gears.GearsMovie.prototype.StartUpload = function (idOrIndex) {
	if (this.gearsUploader !== null) return;
	
	if (idOrIndex == undefined) {
		this.currentFile = this.fileQueue.shift();
		
		this.gearsUploader = google.gears.factory.create('beta.httprequest');
		this.gearsUploader.onreadystatechange = this.readyStateChangeHandler;
		this.gearsUploader.open("POST", this.swfuploadGearsInstance.settings.upload_url);

		this.gearsUploader.setRequestHeader('Content-Disposition', 'attachment; filename="' + this.currentFile.name + '"');	// FIXME -- need to escape quotes
		this.gearsUploader.setRequestHeader('Content-Type', 'application/octet-stream');
		//this.gearsUploader.setRequestHeader('Content-Range', 'bytes ' + byteRange); // HUH?
 
		this.gearsUploader.send(this.currentFile.file.blob);	// FIXME - send the file
		
	} else {
	
	} // FIXME -- do the ID search
};

SWFUpload.Gears.GearsMovie.prototype.readyStateChangeHandler = function () {
	// this is probably the HTTPRequest object rather than the GearsMovie
	if (this.readyState === 4) {
		alert(this.status + " " + this.responseText);
	}
};

SWFUpload.Gears.GearsFile = function () {
	this.name = "";
	this.size = "";
	this.post = {};
	this.type = "";
	this.creationdate = null;
	this.modificationdate = null;
	
	this.file = null;	// Private
}



// Copyright 2007, Google Inc.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
//  1. Redistributions of source code must retain the above copyright notice,
//     this list of conditions and the following disclaimer.
//  2. Redistributions in binary form must reproduce the above copyright notice,
//     this list of conditions and the following disclaimer in the documentation
//     and/or other materials provided with the distribution.
//  3. Neither the name of Google Inc. nor the names of its contributors may be
//     used to endorse or promote products derived from this software without
//     specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Sets up google.gears.*, which is *the only* supported way to access Gears.
//
// Circumvent this file at your own risk!
//
// In the future, Gears may automatically define google.gears.* without this
// file. Gears may use these objects to transparently fix bugs and compatibility
// issues. Applications that use the code below will continue to work seamlessly
// when that happens.

(function () {
  // We are already defined. Hooray!
  if (window.google && google.gears) {
    return;
  }

  var factory = null;

  // Firefox
  if (typeof GearsFactory != 'undefined') {
    factory = new GearsFactory();
  } else {
    // IE
    try {
      factory = new ActiveXObject('Gears.Factory');
      // privateSetGlobalObject is only required and supported on WinCE.
      if (factory.getBuildInfo().indexOf('ie_mobile') != -1) {
        factory.privateSetGlobalObject(this);
      }
    } catch (e) {
      // Safari
      if ((typeof navigator.mimeTypes != 'undefined')
           && navigator.mimeTypes["application/x-googlegears"]) {
        factory = document.createElement("object");
        factory.style.display = "none";
        factory.width = 0;
        factory.height = 0;
        factory.type = "application/x-googlegears";
        document.documentElement.appendChild(factory);
      }
    }
  }

  // *Do not* define any objects if Gears is not installed. This mimics the
  // behavior of Gears defining the objects in the future.
  if (!factory) {
    return;
  }

  // Now set up the objects, being careful not to overwrite anything.
  //
  // Note: In Internet Explorer for Windows Mobile, you can't add properties to
  // the window object. However, global objects are automatically added as
  // properties of the window object in all browsers.
  if (!window.google) {
    google = {};
  }

  if (!google.gears) {
    google.gears = {factory: factory};
  }
})();
